Black Rock City
Western Nevada : Black Rock City
Black Rock City, Nevada is an ephemeral town that exists for only one week each year, during Burning Man , a radical arts festival. At its maximum occupancy, the town has about 60,000 citizens and a post office, an emergency services crew, a volunteer police department, roads, houses, bars, clubs, restaurants, and hundreds of art installations and participatory "theme camps". After a week, the city is completely disassembled – much of it burned – leaving the stark, white desert exactly as bare as it had been when the event started.
it is a camping fun park. hAS LOts of games and the best one is the jumping castle.
Black Rock City is in the remote Black Rock Desert about 2-3 hours north of Reno, Nevada. Most travellers arrive by car, bus, truck, RV, or other motor conveyance. From Reno, take Interstate 80 east to exit 43 (Wadworth), then highway 447 north about 100 miles to Gerlach. Head east (right) at the fork in the road north of Gerlach, and exit onto the Black Rock Desert after about 11 miles (signs should be posted). The festival requires all participants to hold tickets; they run about $240-420, and can be significantly cheaper if purchased early in the year. Less expensive tickets are also made available through their Low Income program.
Attendees from locations too far away from driving usually fly to Reno or San Francisco and either rent cars or other vehicles there, or hook up with locals for rides. Rideshare boards are available on the Burning Man Web site. There are special air shuttles offered this year through Advantage Flight Solutions  from Reno and the Bay Area directly to the Black Rock desert for a reasonable price.
The Green Tortoise Bus Company  runs a few bus tours from San Francisco to Black Rock City during the event; food, shelter, and transportation are all provided in the tour package.
Black Rock City creates its own airport  (88NV) for small private planes, run by volunteers. The field is a (very hard-packed) dry lake; most flying clubs do not allow non-emergency landings by rental planes on dirt fields. Mountainous desert regions are extremely dangerous for inexperienced and experienced pilots alike, and it's not recommended to fly into this airport unless you are experienced with desert flying.
Once participants have arrived in Black Rock City, they are expected to leave their cars or other motor vehicles parked and travel around the city under their own power. Cars should only be used in an emergency, or when leaving or entering the city. Law enforcement officials and the Black Rock Rangers will stop vehicles and may give you a ticket.
Bicycles are de rigueur for most BRC citizens; the alkali dust of the Playa causes severe damage to bikes, so bring a cheap one that you don't care much about. A good lock is also important; many bikes every year are "accidentally" borrowed and later abandoned, or stolen outright.
Walking is also a great way to get around; although slower, it's easier to stop and see the many sights if you don't have a big clunky bike to park, lock, unload, etc.
Radically-altered motor vehicles called art cars are an exception to the no-cars rule in BRC. These cars – or buses, or trucks, or what have you – must be permanently and creatively altered to qualify for the exemption. They must also be licensed by the Black Rock City DMV  (Department of Mutant Vehicles), and if running at night must be extremely well-lit in order to prevent human-vehicle accidents.
Many art cars have high passenger capacity and will pick up participants on the Playa for a ride, but don't expect or demand a ride from anyone. Use caution when boarding or disembarking from any moving vehicle on-playa. While all vehicles within the event's perimeter are required to drive slowly, this does not mean the vehicle is safe to leap from. In 2003, a participant died after falling from an art car.
The art installations and theme camps present at Burning Man change, sometimes radically, each year. Those listed below may or may not be present, or may be significantly altered. You can check the Who, When, Where guide – available at the Gate of Black Rock City or at the "Playa Info" tent in Center Camp – for locations of theme camps and other installations. (Note, though, that theme camps' descriptions are self-reported, and usually greatly exaggerate the interest-factor of the camp.)
Other art can be seen in the central Playa area surrounding the Man. Typically there are 40-50 art installations of various complexity and interactivity on the central Playa. Usually, a wandering path on bicycle or on foot can turn up any number of hidden treasures; ask other participants for this year's "must see" piece.
Burning Man has a "No Spectators" philosophy so, theoretically, everyone should be "Doing" something most of the time. Many camps revolve around some participatory activity. There is an official calendar of events , but not everything on it happens, and many things not on it do. Some of the favorites include:
Because of the no-vending rule, there's really not all that much to buy in Black Rock City. However, many artists, performers and participants bring trinkets of various worth to the event – pins, stickers, buttons, clothes, jewelry, doodads and tchochkees – to gift to other people there. Stopping to talk with anyone at a theme camp or at an art installation will probably garner you a tchotchke of some kind. Bringing your own personalized trinkets, or commercial products like cans of beer or sticks of lip balm, to give away or trade can help grease the wheels when meeting new people.
There are four places you can spend US tender, however. One is at the Center Camp Cafe (see below) for coffee and other snacks. Another is Camp Arctica (in Center Camp and at the 9 o'clock and 3 o'clock plazas), where Burning Man volunteers sell bags of ice at $3 a pop for participants to use. (The short lifespan of ice in the desert, even in the best of coolers, makes this nod to commercialism an unfortunate necessity.)
Outside of these four locations, vending of any kind, including barter exchange for goods and services of any kind (including illegal substances) is, by general communal consent, frowned upon. This can range from "trade you some of my poetry for some of your food, man" to "yo, I gots lots of goodies for sale, come back to my camp". Most individuals will automatically assume that anyone requesting to purchase anything, from food to water to ice cream to illegal substances, is either a new participant who didn't bother to read the Burning Man website, or (in the case of requests for purchase/sale of illegal substances) law enforcement officers. In either case, while vending does and continues to occur at the event, it's generally considered classless on par with selling life insurance at a funeral home.
To avoid this, most participants purchase all of their items prior to entering the event, and/or make do throughout the week without the things they didn't bring.
In keeping with the non-commercial, self-sufficient nature of Burning Man, there are (with one exception) no food stores or restaurants within the borders of Black Rock City. Participants are expected to bring in all the food they need for the week, as well as any cooking equipment needed to prepare it.
That said, many theme camps give away food on a daily basis or have special events with free food. Scan the theme camp listings and the Who What Where event guide for details. Talking to neighbors can also garner invitations to more informal meals.
Again, non-commercialism means there are no paid bars in Black Rock City. However, a large number of bars exist at Burning Man. Participants can walk up and order or be given a drink at any of these bars scattered around the city, but most will have supplies limited to a house specialty drink or a few hard liquor choices and mixers. Barter bars depend on donations from "customers" to keep going; providing ice, cups, mixer, liquor, limes or entertainment will make you a much more welcome guest.
There are no paid accommodations in Black Rock City. Participants should bring their own camping accoutrements such as a tent and sleeping bag; it's also a good idea to have some sort of shade structure to make napping during the heat of the day bearable.
Many theme camps feature a "chill space" or other area for lounging. In a pinch, these can make for good naptime stopovers during the day or night, but don't overstay your welcome or you might have some problems with the locals.
Black Rock City is not without danger. The odds are unlikely that you will suffer a major catastrophe, but every year something bad does happen to a handful of people. Black Rock City is far more regulated than it once was (much to the dismay of many jaded old burners) but it is still on the fringes of being a lawless society.
To minimize the impact of the event on nearby communities (not least to minimize levels of airborne dust), participants are expected not to leave and re-enter Black Rock City except in case of emergency. To leave the event and re-enter in a car, a $20-per-person fee is charged each time.
Buses do leave Center Camp once or twice a day for trips to the nearby towns of Gerlach and Empire; they require a $10-per-person payment. Empire has a small store for buying groceries or camping supplies, but it has a meager selection.
The exodus from the event on Sunday and Monday are notoriously traffic-ridden and crowded, as practically all participants try to leave on the same one-lane road off the desert at the same time. Waits of up to 6 hours to travel the 10 miles or so to the blacktop are not unheard of. Veterans often leave on Saturday – before the Burn – or wait until Tuesday when the event is officially concluded.