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Urbex

593 bytes added, 07:05, 13 February 2011
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Regions
* Natural biomes - The nature of the local plant life. A region hospitable towards vines, creepers and weeds may make for a more atmospheric explore than a desert... but not always.
===[[Oceania]]===
====[[Australia]]====
* Strict urban zoning regulations and exponential urban sprawl throughout the country's entire modern history has left Australian abandonments somewhat scarce, but not completely absent. Do not expect to stumble upon any long-lost historic sites however, as Australia has a reputation for perhaps overuse of historical preservation laws: quite willing to even list an entire building as protected (and thus maintained) on account of a single chimney.
* Draining, the somewhat dangerous exploration of public works is rather popular on the east coast.
===[[Europe]]===
====[[Romania]]====
==Respect==
As abandoned sites are, by their nature, not upkept by anyone, it is essential that an urbexer leaves them how they are found for the next visitor to prevent a slow but steady decay. That means do not remove anything from the site. Do not move things needlessly. If something is moved for a photo, move it back before departing. Do not litter. Removing even moss from a wall or weeds, vines and creepers is frowned upon as this can negatively impact a future photo shoot. Basic respect and all that. Some sites, whose locations often but not always remain a closely guarded secret, are genuine contenders for future '''historical preservation''', or in a few odd [[http://en.wikipedia.org/wiki/Hashima_Island|odd cases]] even potential UNESCO World Heritage rating.
If exploring an abandoned business or themepark, then a single business card or flyer (in cases only when there is an entire room full of them: more common than you'd think) is ''sometimes'' deemed an exception to this rule by specific urbexer enclaves, but not by the broader community as it can technically constitute '''theft'''. Plus, for a popular site, that room full of discarded cards -- a truly bizarre sight in itself! -- can whittle down ''very'' rapidly.
Safety is or should be the number preoccupation of any exploration. Urbex trips are often frought with danger. Abandoned buildings are abandoned for a reason. Decrepit floors and stairs might collapse under your weight, a brush against rusty metal could give you tetanus, you might run into a gang that's been playing around in the place, encounters with wild animals, etc. On the upside, law enforcement is unlikely to care too much about your being there. At worst you would probably get a fine, and be allowed to walk out on your own. Underground Urbex suffers from several physical threats—again, crumbling infrastructure can be your enemy, as well as resident weirdos and animals, but there are extra dangers from steam vents, electricity, flash floods, and poisonous gases. Make sure you know what you are doing! Danger from law enforcement has increased exponentially in the United States and several other countries following major terrorist attacks. If you are found on camera to be sneaking around subway tunnels, you may find yourself arrested on suspicion of terrorist activity. Needless to say, that's a whole lot worse than a fine for trespassing!
A good place to check for legal dangers is to read up on the specifics of your intended country's [[http://en.wikipedia.org/wiki/Freedom_to_roam|"freedom to wander"]] and gun laws.
There are universally recommended steps to keep yourself safe while exploring, and you would be a fool not to follow them. Don't ever do this alone. Make sure that someone else knows what you are doing, and plan to check in with them at set times. Bring a phone, light source with multiple batteries, hard hat if appropriate, heavy duty boots, and some food. If trying something new, do research first either on the chosen site, or at least on the type of site.
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