Inverie is a village in the Scottish Highlands. It is located on the remote Knoydart Peninsula, an area of wilderness and great natural beauty which is on the west coast of Scotland, just north of Mallaig. Knoydart is renowned for its remoteness, and visitors come here to enjoy the tranquility of a remote location.
There are no roads to Inverie so you have two options to get there:
Bruce Watt Cruises operates one service, which is advertised on the Caledonian MacBrayne ferry network (Mallaig-Loch Nevis service). Boats run three to five times a week -during the winter timetable the service only runs on Mondays, Wednesdays and Fridays. There is normally a morning and an afternoon service on these days, so it is possible to do a day trip to Inverie, returning to Mallaig in the afternoon. In summer, the service is extended to the hamlet of Tarbet on Tuesdays and Thursdays.
The other service, which sails seven days a week, is operated by Knoydart Seabridge and transports not only passengers but also equipment and occasionally vehicles.
As well as a few tourists, each boat service also carries locals, their grocery shopping and the post for the peninsula. The loch is quite sheltered so crossings are usually relatively smooth in these small boats.
If you plan to visit from Edinbugh or Glasgow, note that the Knoydart Seabridge ferry service runs to coincide with the arrival time of the West Highland Railway. (You will have about 25 minutes to disembark from the train and walk from the railway station down to the port some 200m away before boarding the ferry). If you arrive in Mallaig in the evening, you will have to stay overnight in order to make the ferry the next morning. Given the strict ferry times, it is important that you plan your visit in advance.
A road runs through the village and off to other parts of the peninsula, but this road does not connect with the main road network. The only cars on these roads are owned by locals - legislation prevents non-locals from bringing cars to the peninsula.
Walking around and enjoying the unparalleled isolation of the place is a wonderful experience. If you plan to walk the local countryside you should bring a map - Ordnance Survey Map #413 is ideal. The local ranger service has a friendly walk-in office on the main village street - drop in for advice and local maps. If you visit during hunting season, it's only polite to check with the rangers about planned shoots to make sure you don't interrupt deer stalking. You won't get shot, but it helps land management if you avoid the shooting areas of that day.
There are several smaller hills (Marylins/Corbetts) immediately near the village which can be climbed in 3 or 4 hours - there are no paths so you have to negotiate rocks, heather and burns which slow you down. The Munros such as Ladhar Bheinn are a more involved expedition and may 3 hours to reach, plus the climb and return.
A pleasant, more accessible walk is the path up to Loch an-Dubh Lochain, which can easily be visited in 2 hours. The path takes you through deserted countryside alongside the river, up to the Loch where you have breathtaking views over the Knoydart mountains.
The main attractions of Knoydart are peace and quiet. Activities are walking the local countryside and visiting the local pub in the evening.
Visitors staying a bit longer can arrange to do an RYA boat handling course with W A Marine & Environment; hire a boat to go fishing or visit the islands; take a ranger-guided tour of the area; or take part in a deer stalking party (during the season). Further information on all activities can be found through the Knoydart Foundation.
If you plan to self-cater, you must buy supplies in the shops in Mallaig. The village has a post office selling some basic items.
The Pier House restaurant also sells postcards, prints, maps, and books.
See The Old Forge pub above.
The Knoydart Bunkhouse, . Offers basic accommodation.
A comprehensive list of places to stay can be found on the Knoydart Foundation website.
The only transport out of Knoydart is the next ferry back to Mallaig - bear in mind that you may have to wait two or three days, depending on timetables, so plan your visit in advance (see Get in section above). Alternatively, if you are equipped with a tent and survival skills, you could always walk back, which will take two days.